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AF3D: Frame Table Addresses
The address of the table of sprites for each type of object, from type 00 to type 1E; used by FetchObjectFrameTable and FetchFrameSprite. The table for the object is indexed by the bottom four bits of offset 13 of the object.
FrameTableAddresses AF3D DEFW ShotFrameTable
AF3F DEFW ShipTopSprites
AF41 DEFW $C7D2
AF43 DEFW $C7DC
AF45 DEFW $C7E5
AF47 DEFW $C7ED
AF49 DEFW $C7F4
AF4B DEFW StarSprites
AF4D DEFW $C193
AF4F DEFW $C196
AF51 DEFW $C19A
AF53 DEFW $C19E
AF55 DEFW SpriteTables_ShipParts
AF57 DEFW $AFAB
AF59 DEFW ObjectGraphics
AF5B DEFW $7867
AF5D DEFW $7886
AF5F DEFW $78A3
AF61 DEFW $78E4
AF63 DEFW $98BE
AF65 DEFW $AF8D
AF67 DEFW FrameTables
AF69 DEFW $98A0
AF6B DEFW $98A8
AF6D DEFW $98AC
AF6F DEFW $98B4
AF71 DEFW $98B8
AF73 DEFW $AFCB
AF75 DEFW $98C2
AF77 DEFW $98FA
AF79 DEFW SpriteTables
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