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Routines |
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Finds the address of the sprite for the state of an object. The type is used as an index into the table at FrameTableAddresses, which gives the address of a table of sprites for the type; the bottom four bits of offset 19 are the index into that table.
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| FetchFrameSprite | 44478 | LD C,(IX+0) | The type. | |||||||||
| 44481 | LD B,0 | Clear B. | ||||||||||
| 44483 | LD HL,44861 | The frame table addresses. | ||||||||||
| 44486 | ADD HL,BC | HL gains BC. | ||||||||||
| 44487 | ADD HL,BC | HL gains BC. | ||||||||||
| 44488 | LD A,(HL) | Read HL. | ||||||||||
| 44489 | INC HL | Advance HL. | ||||||||||
| 44490 | LD H,(HL) | Read HL into H. | ||||||||||
| 44491 | LD L,A | L=A. | ||||||||||
| 44492 | LD A,(IX+19) | The state. | ||||||||||
| 44495 | AND %00001111 | Keep the bits of A that are set in 15. | ||||||||||
| 44497 | LD C,A | C=A. | ||||||||||
| 44498 | ADD HL,BC | HL gains BC. | ||||||||||
| 44499 | ADD HL,BC | HL gains BC. | ||||||||||
| 44500 | LD E,(HL) | Read HL into E. | ||||||||||
| 44501 | INC HL | Advance HL. | ||||||||||
| 44502 | LD D,(HL) | Read HL into D. | ||||||||||
| 44503 | RET | Return. | ||||||||||
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