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Data |
| Prev: B90A | Up: Map | Next: B946 |
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The table of sprites for type 00, which is the type of a shot, followed by the two sprites (a width of one byte and three rows each). The two bytes after them make a record of a tile that has nothing in it, for FindTileRecord to return when it finds no tile.
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| ShotFrameTable | B936 | DEFW $B93A | ||
| B938 | DEFW $B93F | |||
| B93A | DEFB $01,$03,$BC,$BF,$BC | |||
| B93F | DEFB $01,$03,$3D,$FD,$3D | |||
| ShotFrameTable_Records | B944 | DEFB $00,$FF | ||
| Prev: B90A | Up: Map | Next: B946 |