Prev: B90A Up: Map Next: B946
B936: Shot Frame Table
The table of sprites for type 00, which is the type of a shot, followed by the two sprites (a width of one byte and three rows each). The two bytes after them make a record of a tile that has nothing in it, for FindTileRecord to return when it finds no tile.
ShotFrameTable B936 DEFW $B93A
B938 DEFW $B93F
B93A DEFB $01,$03,$BC,$BF,$BC
B93F DEFB $01,$03,$3D,$FD,$3D
ShotFrameTable_Records B944 DEFB $00,$FF
Prev: B90A Up: Map Next: B946