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47414: Shot Frame Table
The table of sprites for type 0, which is the type of a shot, followed by the two sprites (a width of one byte and three rows each). The two bytes after them make a record of a tile that has nothing in it, for FindTileRecord to return when it finds no tile.
ShotFrameTable 47414 DEFW 47418
47416 DEFW 47423
47418 DEFB 1,3,188,191,188
47423 DEFB 1,3,61,253,61
ShotFrameTable_Records 47428 DEFB 0,255
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