![]() |
Data |
| Prev: 47370 | Up: Map | Next: 47430 |
|
The table of sprites for type 0, which is the type of a shot, followed by the two sprites (a width of one byte and three rows each). The two bytes after them make a record of a tile that has nothing in it, for FindTileRecord to return when it finds no tile.
|
||||
| ShotFrameTable | 47414 | DEFW 47418 | ||
| 47416 | DEFW 47423 | |||
| 47418 | DEFB 1,3,188,191,188 | |||
| 47423 | DEFB 1,3,61,253,61 | |||
| ShotFrameTable_Records | 47428 | DEFB 0,255 | ||
| Prev: 47370 | Up: Map | Next: 47430 |