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Game status buffer |
| Prev: C5FF | Up: Map | Next: C6D2 |
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The object that is used to draw the flame at the side of the ship, followed by a copy that is kept for the other player. The byte at C6D0 is set by CheckTerrainCollision when the ship has landed.
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| SideFlameObject | C6C2 | DEFB $00,$00,$00,$00,$00,$00,$00 | ||
| SideFlameObject_Second | C6C9 | DEFB $00,$00,$00,$00,$00,$00,$00 | ||
| C6D0 | DEFB $00 | |||
| C6D1 | DEFB $00 | |||
| Prev: C5FF | Up: Map | Next: C6D2 |