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Game status buffer |
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The object that is used to draw the flame at the side of the ship, followed by a copy that is kept for the other player. The byte at 50896 is set by CheckTerrainCollision when the ship has landed.
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| SideFlameObject | 50882 | DEFB 0,0,0,0,0,0,0 | ||
| SideFlameObject_Second | 50889 | DEFB 0,0,0,0,0,0,0 | ||
| 50896 | DEFB 0 | |||
| 50897 | DEFB 0 | |||
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