![]() |
Routines |
| Prev: CF38 | Up: Map | Next: D063 |
|
Paints one attribute cell in each of the rows going up the screen, but only the cells inside the area of the terrain.
|
||||||||||||||
| PaintOneColumn | D04F | CALL TestAttributeAddress | Call TestAttributeAddress. | |||||||||||
| D052 | JR Z,PaintOneColumn_Next | Jump to PaintOneColumn_Next if the zero flag is set. | ||||||||||||
| D054 | LD A,L | A=L. | ||||||||||||
| D055 | AND %00011111 | Keep the bits of A that are set in 1F. | ||||||||||||
| D057 | DEC A | Step A back. | ||||||||||||
| D058 | CP $1C | Jump to PaintOneColumn_Next if A is 1C or more. | ||||||||||||
| D05A | JR NC,PaintOneColumn_Next | |||||||||||||
| D05C | LD (HL),C | Write C where HL points. | ||||||||||||
| PaintOneColumn_Next | D05D | AND A | Is A zero? | |||||||||||
| D05E | SBC HL,DE | Subtract DE and the carry from HL. | ||||||||||||
| D060 | DJNZ PaintOneColumn | Decrease B and jump to PaintOneColumn until none remain. | ||||||||||||
| D062 | RET | Return. | ||||||||||||
| Prev: CF38 | Up: Map | Next: D063 |