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Routines |
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Paints one attribute cell in each of the rows going up the screen, but only the cells inside the area of the terrain.
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| PaintOneColumn | 53327 | CALL TestAttributeAddress | Call TestAttributeAddress. | |||||||||||
| 53330 | JR Z,PaintOneColumn_Next | Jump to PaintOneColumn_Next if the zero flag is set. | ||||||||||||
| 53332 | LD A,L | A=L. | ||||||||||||
| 53333 | AND %00011111 | Keep the bits of A that are set in 31. | ||||||||||||
| 53335 | DEC A | Step A back. | ||||||||||||
| 53336 | CP 28 | Jump to PaintOneColumn_Next if A is 28 or more. | ||||||||||||
| 53338 | JR NC,PaintOneColumn_Next | |||||||||||||
| 53340 | LD (HL),C | Write C where HL points. | ||||||||||||
| PaintOneColumn_Next | 53341 | AND A | Is A zero? | |||||||||||
| 53342 | SBC HL,DE | Subtract DE and the carry from HL. | ||||||||||||
| 53344 | DJNZ PaintOneColumn | Decrease B and jump to PaintOneColumn until none remain. | ||||||||||||
| 53346 | RET | Return. | ||||||||||||
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