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29260: Play Hit Sound
Plays a falling note of 16 beeps. It is used when an object is hit, destroyed or damaged.
PlayHitSound 29260 LD C,16 The falling note has 16 beeps.
This entry point is used by the routine at PlayExplosionHitSound.
PlayHitSound_Loop 29262 LD A,C The pitch starts at the number of beeps left.
29263 ADD A,A Double it.
29264 ADD A,A Double it again, so the note falls quickly.
29265 CPL Invert it so the note falls as the count does.
29266 AND %01111111 Keep the bits of A that are set in 127.
29268 LD B,A That is the half-period of this beep.
29269 CALL PlaySquareWave Call PlaySquareWave.
29272 DEC C One beep of the falling note has been played.
29273 JR NZ,PlayHitSound_Loop Jump to PlayHitSound_Loop if the zero flag is clear.
29275 RET Return.
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