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Routines |
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Paints three attribute cells in each of the rows going up the screen, but only the cells inside the area of the terrain.
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| PaintThreeColumns | 53378 | CALL TestAttributeAddress | Call TestAttributeAddress. | |||||||||||
| 53381 | JR Z,PaintThreeColumns_Next | Jump to PaintThreeColumns_Next if the zero flag is set. | ||||||||||||
| 53383 | LD A,L | A=L. | ||||||||||||
| 53384 | AND %00011111 | Keep the bits of A that are set in 31. | ||||||||||||
| 53386 | DEC A | Step A back. | ||||||||||||
| 53387 | CP 28 | Jump to PaintThreeColumns_Second if A is 28 or more. | ||||||||||||
| 53389 | JR NC,PaintThreeColumns_Second | |||||||||||||
| 53391 | LD (HL),C | Write C where HL points. | ||||||||||||
| PaintThreeColumns_Second | 53392 | INC HL | Advance HL. | |||||||||||
| 53393 | LD A,L | A=L. | ||||||||||||
| 53394 | AND %00011111 | Keep the bits of A that are set in 31. | ||||||||||||
| 53396 | DEC A | Step A back. | ||||||||||||
| 53397 | CP 28 | Jump to PaintThreeColumns_Third if A is 28 or more. | ||||||||||||
| 53399 | JR NC,PaintThreeColumns_Third | |||||||||||||
| 53401 | LD (HL),C | Write C where HL points. | ||||||||||||
| PaintThreeColumns_Third | 53402 | INC HL | Advance HL. | |||||||||||
| 53403 | LD A,L | A=L. | ||||||||||||
| 53404 | AND %00011111 | Keep the bits of A that are set in 31. | ||||||||||||
| 53406 | DEC A | Step A back. | ||||||||||||
| 53407 | CP 28 | Jump to PaintThreeColumns_Restore if A is 28 or more. | ||||||||||||
| 53409 | JR NC,PaintThreeColumns_Restore | |||||||||||||
| 53411 | LD (HL),C | Write C where HL points. | ||||||||||||
| PaintThreeColumns_Restore | 53412 | DEC HL | Step HL back. | |||||||||||
| 53413 | DEC HL | Step HL back. | ||||||||||||
| PaintThreeColumns_Next | 53414 | AND A | Is A zero? | |||||||||||
| 53415 | SBC HL,DE | Subtract DE and the carry from HL. | ||||||||||||
| 53417 | DJNZ PaintThreeColumns | Decrease B and jump to PaintThreeColumns until none remain. | ||||||||||||
| 53419 | RET | Return. | ||||||||||||
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