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Routines |
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Used by the routine at LoseLife.
Ends the game for the current player. It prints the number of the player and the text GAME OVER, updates the high score and plays a tune. Then it waits for a while or until the 0 key is pressed, clears the playfield and (with two players) swaps the players.
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| GameOver | 62716 | CALL PrintPlayer | Call PrintPlayer. | |
| 62719 | LD DE,62926 | The text: game over. | ||
| 62722 | CALL PrintText | Call PrintText. | ||
| 62725 | CALL UpdateHighScore | Call UpdateHighScore. | ||
| 62728 | LD DE,62848 | The tune: game over. | ||
| 62731 | CALL PlayMusic | Call PlayMusic. | ||
| 62734 | LD B,12 | B=12. | ||
| GameOver_Wait | 62736 | CALL Delay | Call Delay. | |
| 62739 | LD A,239 | A=239. | ||
| 62741 | OUT (253),A | Send A to port 253. | ||
| 62743 | IN A,(254) | Read port 254. | ||
| 62745 | AND %00000001 | Keep the bits of A that are set in 1. | ||
| 62747 | JR Z,GameOver_Done | Jump to GameOver_Done if the zero flag is set. | ||
| 62749 | DJNZ GameOver_Wait | Decrease B and jump to GameOver_Wait until none remain. | ||
| GameOver_Done | 62751 | CALL ClearPlayfield | Call ClearPlayfield. | |
| 62754 | LD A,(62178) | The two player flag. | ||
| 62757 | AND A | Call SwapPlayers if A is not zero. | ||
| 62758 | CALL NZ,SwapPlayers | |||
| 62761 | RET | Return. | ||
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