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Game status buffer |
| Prev: A36D | Up: Map | Next: A448 |
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One address for each of the twenty-seven object types. The main loop at MainLoop uses the type held in the first byte of an object slot to pick the routine which looks after that object.
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| ObjectHandlerTable | A412 | DEFW HandleEmptySlot | The routines for types 00 to 1A. | |
| A414 | DEFW HandleSheriff | |||
| A416 | DEFW HandleBullet | |||
| A418 | DEFW HandleCrosshair | |||
| A41A | DEFW HandleBag | |||
| A41C | DEFW HandleSingleFrameObject | |||
| A41E | DEFW HandleBystander | |||
| A420 | DEFW HandleSmoke | |||
| A422 | DEFW HandleBody | |||
| A424 | DEFW HandleDying | |||
| A426 | DEFW HandleOutlaw | |||
| A428 | DEFW HandlePointer | |||
| A42A | DEFW HandleWaitingOutlaw | |||
| A42C | DEFW HandleDrawingOutlaw | |||
| A42E | DEFW HandleOutlawGun | |||
| A430 | DEFW HandleMuzzleFlash | |||
| A432 | DEFW HandleBulletHole | |||
| A434 | DEFW HandleShotOutlaw | |||
| A436 | DEFW HandleDyingOutlaw | |||
| A438 | DEFW HandleCactus | |||
| A43A | DEFW HandleHorse | |||
| A43C | DEFW HandleMountedSheriff | |||
| A43E | DEFW HandleOutlaw | |||
| A440 | DEFW HandleTumbleweed | |||
| A442 | DEFW HandleMoneyBag | |||
| A444 | DEFW HandleRespawnDelay | |||
| A446 | DEFW HandleSheriffEntrance | |||
| Prev: A36D | Up: Map | Next: A448 |