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42002: Object Handler Table
One address for each of the twenty-seven object types. The main loop at MainLoop uses the type held in the first byte of an object slot to pick the routine which looks after that object.
ObjectHandlerTable 42002 DEFW HandleEmptySlot The routines for types 0 to 26.
42004 DEFW HandleSheriff
42006 DEFW HandleBullet
42008 DEFW HandleCrosshair
42010 DEFW HandleBag
42012 DEFW HandleSingleFrameObject
42014 DEFW HandleBystander
42016 DEFW HandleSmoke
42018 DEFW HandleBody
42020 DEFW HandleDying
42022 DEFW HandleOutlaw
42024 DEFW HandlePointer
42026 DEFW HandleWaitingOutlaw
42028 DEFW HandleDrawingOutlaw
42030 DEFW HandleOutlawGun
42032 DEFW HandleMuzzleFlash
42034 DEFW HandleBulletHole
42036 DEFW HandleShotOutlaw
42038 DEFW HandleDyingOutlaw
42040 DEFW HandleCactus
42042 DEFW HandleHorse
42044 DEFW HandleMountedSheriff
42046 DEFW HandleOutlaw
42048 DEFW HandleTumbleweed
42050 DEFW HandleMoneyBag
42052 DEFW HandleRespawnDelay
42054 DEFW HandleSheriffEntrance
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