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Game status buffer |
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One address for each of the twenty-seven object types. The main loop at MainLoop uses the type held in the first byte of an object slot to pick the routine which looks after that object.
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| ObjectHandlerTable | 42002 | DEFW HandleEmptySlot | The routines for types 0 to 26. | |
| 42004 | DEFW HandleSheriff | |||
| 42006 | DEFW HandleBullet | |||
| 42008 | DEFW HandleCrosshair | |||
| 42010 | DEFW HandleBag | |||
| 42012 | DEFW HandleSingleFrameObject | |||
| 42014 | DEFW HandleBystander | |||
| 42016 | DEFW HandleSmoke | |||
| 42018 | DEFW HandleBody | |||
| 42020 | DEFW HandleDying | |||
| 42022 | DEFW HandleOutlaw | |||
| 42024 | DEFW HandlePointer | |||
| 42026 | DEFW HandleWaitingOutlaw | |||
| 42028 | DEFW HandleDrawingOutlaw | |||
| 42030 | DEFW HandleOutlawGun | |||
| 42032 | DEFW HandleMuzzleFlash | |||
| 42034 | DEFW HandleBulletHole | |||
| 42036 | DEFW HandleShotOutlaw | |||
| 42038 | DEFW HandleDyingOutlaw | |||
| 42040 | DEFW HandleCactus | |||
| 42042 | DEFW HandleHorse | |||
| 42044 | DEFW HandleMountedSheriff | |||
| 42046 | DEFW HandleOutlaw | |||
| 42048 | DEFW HandleTumbleweed | |||
| 42050 | DEFW HandleMoneyBag | |||
| 42052 | DEFW HandleRespawnDelay | |||
| 42054 | DEFW HandleSheriffEntrance | |||
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