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B972: Handle Muzzle Flash
Type 0F: the flash of the outlaw's gun when he fires. It grows for four frames, using sprites 07 to 0A, and then makes a bullet hole.
HandleMuzzleFlash B972 LD A,(IX+$0C) Fetch the frame.
B975 CP $04 Jump to MakeBulletHole if the flash is over.
B977 JR Z,MakeBulletHole
B979 INC A Move on to the next frame.
B97A LD (IX+$0C),A Store the frame.
B97D ADD A,$06 Add six to give the number of the sprite.
B97F LD ($B970),A Store it in the sprite list.
B982 JP DrawObject Jump to DrawObject.
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