![]() |
Game status buffer |
| Prev: AC3E | Up: Map | Next: AC5E |
|
The state of the four menu entries. Each entry has four bytes: its state, the horizontal position of its bullet, the vertical position of its bullet and a counter. The states are 00 (the revolver has not yet fired), 01 (the text is complete), 02 and 03 (the revolver is firing), 04 (the bullet is flying and the text is being typed) and 05 (the entry which reads the keys).
|
||||
| MenuEntries | AC4E | DEFB $00,$FC,$20,$1C | Entry for the keys. | |
| MenuEntries_FirstRevolver | AC52 | DEFB $08,$00,$00,$70 | Entry for the first revolver. | |
| MenuEntries_SecondRevolver | AC56 | DEFB $20,$0E,$04,$10 | Entry for the second revolver. | |
| MenuEntries_ThirdRevolver | AC5A | DEFB $00,$E0,$40,$0E | Entry for the third revolver. | |
| Prev: AC3E | Up: Map | Next: AC5E |