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Game status buffer |
| Prev: AD7B | Up: Map | Next: ADE3 |
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The table of texts for the type of controls, followed by the texts, and then the text of the last menu line. Bit 7 of the last character of each text is set.
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| ControlsTexts | AD9D | DEFW $ADA5 | The addresses of the texts. | |
| AD9F | DEFW $ADAD | |||
| ADA1 | DEFW $ADBE | |||
| ADA3 | DEFW $ADCD | |||
| ADA5 | DEFM "KEYBOAR","D"+$80 | "KEYBOARD". | ||
| ADAD | DEFM "KEMPSTON JOYSTIC","K"+$80 | "KEMPSTON JOYSTICK". | ||
| ADBE | DEFM "CURSOR JOYSTIC","K"+$80 | "CURSOR JOYSTICK". | ||
| ADCD | DEFM "INTERFACE I","I"+$80 | "INTERFACE II". | ||
| ControlsTexts_StartGame | ADD9 | DEFM "START GAM","E"+$80 | "START GAME". | |
| Prev: AD7B | Up: Map | Next: ADE3 |