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Data |
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The initial contents of a slot for a muzzle flash (type 0F). The final two bytes point to the sprite list, whose sprite number is set by HandleMuzzleFlash.
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| MuzzleFlashTemplate | B95E | DEFB $0F,$00,$00,$00,$00,$00,$00,$00 | Type, position, speed, size and counters. | |
| B966 | DEFB $00,$00,$00,$00,$00,$00 | |||
| B96C | DEFW $B96E | The sprite list of the flash. | ||
| B96E | DEFB $00,$00,$00,$80 | The sprite list. | ||
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