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Data |
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The initial contents of a slot for a bullet hole (type 10). The final two bytes point to the sprite list.
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| BulletHoleTemplate | B9C6 | DEFB $10,$00,$00,$00,$00,$00,$00,$00 | Type, position, speed, size and counters. | |
| B9CE | DEFB $00,$00,$00,$00,$00,$00 | |||
| B9D4 | DEFW $B9D6 | The sprite list of a bullet hole. | ||
| B9D6 | DEFB $F0,$F0,$0B,$80 | The sprite list: sprite 0B at offset (F0, F0).
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