Routines |
Prev: 70A4 | Up: Map | Next: 711C |
AddPointsToScore | 70F9 | LD A,($5DD1) | Evaluate Flag_ActivePlayer | |
70FC | AND A | |||
70FD | JR NZ,AddPointsToScore_0 | Jump to AddPointsToScore_0 if 2UP is active player | ||
70FF | LD HL,$5CF6 | HL=5CF6. | ||
7102 | JR AddPointsToScore_1 | Jump forward to AddPointsToScore_1 | ||
AddPointsToScore_0 | 7104 | LD HL,$5CF9 | HL=5CF9. | |
AddPointsToScore_1 | 7107 | LD A,(HL) | A=HL | |
7108 | ADD A,C | |||
7109 | DAA | |||
710A | LD (HL),A | |||
710B | DEC HL | |||
710C | LD A,(HL) | |||
710D | ADC A,B | |||
710E | DAA | |||
710F | LD (HL),A | |||
7110 | DEC HL | |||
7111 | LD A,(HL) | |||
7112 | ADC A,$00 | |||
7114 | DAA | |||
7115 | LD (HL),A | Writes A to the memory location currently in HL | ||
7116 | LD A,($5DD1) | Evaluate Flag_ActivePlayer | ||
7119 | AND A | |||
711A | JR NZ,Score_2UP | Jump to Score_2UP if 2UP is active player | ||
View the equivalent code in;
|
Prev: 70A4 | Up: Map | Next: 711C |