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Routines |
| Prev: 7325 | Up: Map | Next: 739D |
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Check the active player.
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| AddPointsToScore | 737A | LD A,($5E1E) | If Current_Player is not zero, jump to AddPointsToScore_2UP. | |||||
| 737D | AND A | |||||||
| 737E | JR NZ,AddPointsToScore_2UP | |||||||
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Set the score address for 1UP.
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| 7380 | LD HL,$5E07 | HL=1UP_Score_3. | ||||||
| 7383 | JR AddPointsToScore_Start | Jump to AddPointsToScore_Start. | ||||||
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Set the score address for 2UP.
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| AddPointsToScore_2UP | 7385 | LD HL,$5E0A | HL=2UP_Score_3. | |||||
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Process adding the points to the appropriate score.
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| AddPointsToScore_Start | 7388 | LD A,(HL) | A=score byte #3. | |||||
| 7389 | ADD A,C | Add C to score byte #3 with BCD conversion. | ||||||
| 738A | DAA | |||||||
| 738B | LD (HL),A | Update score byte #3. | ||||||
| 738C | DEC HL | Move onto the next score byte. | ||||||
| 738D | LD A,(HL) | A=score byte #2. | ||||||
| 738E | ADC A,B | Add (with carry) B to score byte #2 with BCD conversion. | ||||||
| 738F | DAA | |||||||
| 7390 | LD (HL),A | Update score byte #2. | ||||||
| 7391 | DEC HL | Move onto the next score byte. | ||||||
| 7392 | LD A,(HL) | A=score byte #1. | ||||||
| 7393 | ADC A,$00 | Add 00 (i.e. just the carry flag) to score byte #1 with BCD conversion. | ||||||
| 7395 | DAA | |||||||
| 7396 | LD (HL),A | Update score byte #1. | ||||||
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Check the active player.
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| 7397 | LD A,($5E1E) | If 5F21 is not zero, jump to Score_2UP. | ||||||
| 739A | AND A | |||||||
| 739B | JR NZ,Score_2UP | |||||||
| Prev: 7325 | Up: Map | Next: 739D |