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D1A1: Initial Player Data
The first eight bytes of each object of the player at the start of the game: the graphic number, the X, Y and Z coordinates, the width, the depth, the height and the flags.
InitialPlayerData D1A1 DEFB $78,$80,$80,$80,$05,$05,$17,$1C The legs, which are a sparkle, at the middle of the room, with a height of 17.
D1A9 DEFB $78,$80,$80,$8C,$05,$05,$00,$1E The top half, which is a sparkle too, 0C higher than the legs and with no height.
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