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Data |
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The first eight bytes of each object of the player at the start of the game: the graphic number, the X, Y and Z coordinates, the width, the depth, the height and the flags.
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| InitialPlayerData | D1A1 | DEFB $78,$80,$80,$80,$05,$05,$17,$1C | The legs, which are a sparkle, at the middle of the room, with a height of 17. | |
| D1A9 | DEFB $78,$80,$80,$8C,$05,$05,$00,$1E | The top half, which is a sparkle too, 0C higher than the legs and with no height. | ||
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