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D161: Copy Of Player
A copy of the two objects of the player, as they were when the player entered the room (or as they are at the start of the game), which is put back by LoseLife when a life is lost. The first 20 bytes are the legs and the last 20 bytes are the top half. The byte at PlayerCopy_LegsRoom is the room number of the legs, and the byte at PlayerCopy_TopHalfRoom that of the top half.
PlayerCopy D161 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The legs: the graphic number, the coordinates, the size and the flags.
PlayerCopy_LegsRoom D169 DEFB $00 The room number of the legs.
D16A DEFB $00,$00,$00,$00,$00,$00,$00,$00 The rest of the legs.
D172 DEFB $00,$00,$00,$00,$00,$00,$00,$00
D17A DEFB $00,$00,$00,$00,$00,$00,$00
PlayerCopy_TopHalf D181 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The top half: the graphic number, the coordinates, the size and the flags.
PlayerCopy_TopHalfRoom D189 DEFB $00 The room number of the top half.
D18A DEFB $00,$00,$00,$00,$00,$00,$00,$00 The rest of the top half.
D192 DEFB $00,$00,$00,$00,$00,$00,$00,$00
D19A DEFB $00,$00,$00,$00,$00,$00,$00
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