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Game status buffer |
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A copy of the two objects of the player, as they were when the player entered the room (or as they are at the start of the game), which is put back by LoseLife when a life is lost. The first 20 bytes are the legs and the last 20 bytes are the top half. The byte at PlayerCopy_LegsRoom is the room number of the legs, and the byte at PlayerCopy_TopHalfRoom that of the top half.
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| PlayerCopy | D161 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The legs: the graphic number, the coordinates, the size and the flags. | |
| PlayerCopy_LegsRoom | D169 | DEFB $00 | The room number of the legs. | |
| D16A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The rest of the legs. | ||
| D172 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| D17A | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| PlayerCopy_TopHalf | D181 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The top half: the graphic number, the coordinates, the size and the flags. | |
| PlayerCopy_TopHalfRoom | D189 | DEFB $00 | The room number of the top half. | |
| D18A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The rest of the top half. | ||
| D192 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| D19A | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
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