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The sizes that a room can have, each as three bytes. The first two are the distances in X and Y from the middle of the room (128) to its walls, and the third is the Z coordinate of the floor. The size of a room is chosen by the high five bits of the colour and size byte of its entry in the table of rooms at RoomTable.
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| RoomSizeTable | 25160 | DEFB 64,64,128 | Size 0: a room that is square. | |
| 25163 | DEFB 32,64,128 | Size 1: a room that is narrow in X. | ||
| 25166 | DEFB 64,32,128 | Size 2: a room that is narrow in Y. | ||
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