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Routines |
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Used by the routine at StartGame.
Sets up everything needed to start a new game: builds the lookup tables, gives the player five lives, lets the player choose the control method on the menu, plays the start tune and then picks the random start location of the player and of the special objects.
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Build the tables and set the starting state.
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| InitialiseGame | 44936 | CALL BuildLookupTables | Call BuildLookupTables. | |
| 44939 | XOR A | Write 0 to NotFirstRoomFlag. | ||
| 44940 | LD (23474),A | |||
| 44943 | LD (53613),A | Write 0 to the counter and flags byte of the player copy at 53613. | ||
| 44946 | LD A,5 | Set Lives to 5. | ||
| 44948 | LD (23482),A | |||
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Stir RandomSeed1 with FrameCounter.
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| 44951 | LD HL,23456 | Point HL at RandomSeed1. | ||
| 44954 | LD A,(23458) | Fetch the low byte of FrameCounter. | ||
| 44957 | ADD A,(HL) | Add it to RandomSeed1. | ||
| 44958 | LD (HL),A | |||
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Show the menu and wait for the player to start.
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| 44959 | CALL ClearScreen | Call ClearScreen. | ||
| 44962 | CALL GameMenu | Call GameMenu. | ||
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| 44965 | LD DE,45582 | Point DE at StartGameTune. | ||
| 44968 | CALL PlayMusic | Call PlayMusic. | ||
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Place the player and set up the rooms.
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| 44971 | CALL ShuffleRequiredObjects | Call ShuffleRequiredObjects. | ||
| 44974 | CALL InitialisePlayer | Call InitialisePlayer. | ||
| 44977 | CALL InitialiseSun | Call InitialiseSun. | ||
| 44980 | CALL InitialiseSpecialObjects | Call InitialiseSpecialObjects. | ||
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Continue on to StartLife.
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