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Routines |
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Handles a block that sinks while something is standing on it. The collision routines set the triggered flag of the block (bit 3 of its flags byte) for as long as something rests on it.
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| HandleDroppingBlock | 46723 | CALL SetPixelAdjustments_Block | Set the pixel adjustments of a block. | |||||
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Sink while something is standing on the block.
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| 46726 | BIT 3,(IX+13) | Test whether something is standing on the block. | ||||||
| 46730 | RET Z | Return if nothing is. | ||||||
| 46731 | RES 3,(IX+13) | Reset the triggered flag. | ||||||
| 46735 | LD (IX+11),0 | Clear the speed in Z of the block. | ||||||
| 46739 | CALL ApplyGravityAndMove | Apply gravity to the block and move it. | ||||||
| 46742 | BIT 2,(IX+12) | Jump to HandleDroppingBlock_Draw if the block has hit the floor. | ||||||
| 46746 | JR NZ,HandleDroppingBlock_Draw | |||||||
| 46748 | CALL PlaySoundFromHeight | Play the sound of a falling object. | ||||||
| HandleDroppingBlock_Draw | 46751 | JP SetWipeAndDrawFlags | Flag the block to be drawn again. | |||||
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