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Routines |
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Turns the object into the first of the sparkles that show the player dying, which go through the graphic numbers 112 to 118.
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| StartDeathSparkles | 48929 | LD (IX+0),112 | Set the graphic number to 112. | |||||
| 48933 | SET 1,(IX+7) | Flag the object to be ignored in the 3D calculations. | ||||||
| 48937 | JR HandleDeathSparkles_Draw | Jump to HandleDeathSparkles_Draw. | ||||||
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