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Routines |
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Used by the routine at HandleCollapsingBlock.
Handles the sparkles that show the player dying, which go through the graphic numbers 112 to 118 (and 184). The graphic changes on every frame.
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| HandleDeathSparkles | 48939 | CALL SetPixelAdjustments_Sparkle | Set the pixel adjustments of a sparkle. | |||||
| 48942 | INC (IX+0) | Change to the next graphic. | ||||||
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This entry point is used by the routine at StartDeathSparkles.
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| HandleDeathSparkles_Draw | 48945 | CALL PlaySparkleSound | Play the sound of the sparkles. | |||||
| 48948 | JP SetWipeAndDrawFlags | Flag the object to be drawn again. | ||||||
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