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8568: Fetch Sprite
Looks up the sprite pointer for the ID in 5E54. SpritesTable is the default table. On an odd level MapSpriteBand may switch the index and table to Sprite_Band_Table. Nothing calls this routine; the game uses FetchActorSprite instead.
Output
DE Sprite address
FetchSprite 8568 LD BC,$BAC0 Point the sprite table at SpritesTable.
856B LD A,($5EA2) Test LevelParity.
856E AND A
856F LD A,($5E54) Fetch the sprite ID from 5E54.
8572 CALL NZ,MapSpriteBand Call MapSpriteBand if this is an odd level.
This entry point is used by the routine at FetchActorSprite.
Index the sprite table and return the address.
FetchSprite_Loop 8575 DEC A Fetch the sprite address for index A-01.
8576 LD L,A
8577 LD H,$00
8579 ADD HL,HL
857A ADD HL,BC
857B LD E,(HL)
857C INC HL
857D LD D,(HL)
857E RET Return.
View the equivalent code in;
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