Routines |
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GetSpriteAddress | 9E89 | DEC A | Decrease A by one. | |||||||||
9E8A | LD L,A | Create an offset in HL. | ||||||||||
9E8B | LD H,$00 | |||||||||||
9E8D | ADD HL,HL | HL=HL * 2. | ||||||||||
9E8E | LD BC,$A4BE | HL=SpritesTable + offset. | ||||||||||
9E91 | ADD HL,BC | |||||||||||
9E92 | LD E,(HL) | DE=the sprite address. | ||||||||||
9E93 | INC HL | |||||||||||
9E94 | LD D,(HL) | |||||||||||
9E95 | RET | Return. | ||||||||||
View the equivalent code in;
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