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Routines |
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Looks up the sprite pointer for the ID in 24148. SpritesTable is the default table. On an odd level MapSpriteBand may switch the index and table to Sprite_Band_Table. Nothing calls this routine; the game uses FetchActorSprite instead.
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| FetchSprite | 34152 | LD BC,47808 | Point the sprite table at SpritesTable. | |||||
| 34155 | LD A,(24226) | Test LevelParity. | ||||||
| 34158 | AND A | |||||||
| 34159 | LD A,(24148) | Fetch the sprite ID from 24148. | ||||||
| 34162 | CALL NZ,MapSpriteBand | Call MapSpriteBand if this is an odd level. | ||||||
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Index the sprite table and return the address.
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| FetchSprite_Loop | 34165 | DEC A | Fetch the sprite address for index A-1. | |||||
| 34166 | LD L,A | |||||||
| 34167 | LD H,0 | |||||||
| 34169 | ADD HL,HL | |||||||
| 34170 | ADD HL,BC | |||||||
| 34171 | LD E,(HL) | |||||||
| 34172 | INC HL | |||||||
| 34173 | LD D,(HL) | |||||||
| 34174 | RET | Return. | ||||||
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View the equivalent code in;
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