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Routines |
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Position the actor's sprite with PositionSprite, clear the remaining row count and start the draw through XORSpriteLoop.
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| PositionAndDrawSprite | 8634 | CALL PositionSprite | Call PositionSprite. | |||||||
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This entry point is used by the routine at PrepareSpriteWrite.
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| PositionAndDrawSprite_ClearWidth | 8637 | EXX | Switch register sets, then write 00 to SpriteCachedRows and the row counter. | |||||||
| 8638 | XOR A | |||||||||
| 8639 | LD ($5E5A),A | |||||||||
| 863C | LD C,A | |||||||||
| 863D | JP XORSpriteLoop | Jump to XORSpriteLoop. | ||||||||
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