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8634: Position And Draw Sprite
Position the actor's sprite with PositionSprite, clear the remaining row count and start the draw through XORSpriteLoop.
Input
IX Actor slot
PositionAndDrawSprite 8634 CALL PositionSprite Call PositionSprite.
This entry point is used by the routine at PrepareSpriteWrite.
PositionAndDrawSprite_ClearWidth 8637 EXX Switch register sets, then write 00 to SpriteCachedRows and the row counter.
8638 XOR A
8639 LD ($5E5A),A
863C LD C,A
863D JP XORSpriteLoop Jump to XORSpriteLoop.
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