![]() |
Routines |
| Prev: 34324 | Up: Map | Next: 34368 |
|
Position the actor's sprite with PositionSprite, clear the remaining row count and start the draw through XORSpriteLoop.
|
||||||||||
|
||||||||||
| PositionAndDrawSprite | 34356 | CALL PositionSprite | Call PositionSprite. | |||||||
|
This entry point is used by the routine at PrepareSpriteWrite.
|
||||||||||
| PositionAndDrawSprite_ClearWidth | 34359 | EXX | Switch register sets, then write 0 to SpriteCachedRows and the row counter. | |||||||
| 34360 | XOR A | |||||||||
| 34361 | LD (24154),A | |||||||||
| 34364 | LD C,A | |||||||||
| 34365 | JP XORSpriteLoop | Jump to XORSpriteLoop. | ||||||||
| Prev: 34324 | Up: Map | Next: 34368 |