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Routines |
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Shift the next graphic pair of the new sprite and XOR it onto the screen, moving up one pixel. 34351 positions the actor and then continues at PositionAndDrawSprite_ClearWidth.
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Shift the next graphic pair into place and XOR it onto the screen.
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| PrepareSpriteWrite | 34324 | EX DE,HL | Load the next graphic pair from DE. | |||||
| 34325 | PUSH DE | |||||||
| 34326 | LD D,(HL) | |||||||
| 34327 | INC HL | |||||||
| 34328 | LD E,(HL) | |||||||
| 34329 | INC HL | |||||||
| 34330 | EX DE,HL | |||||||
| 34331 | XOR A | |||||||
| PrepareSpriteWrite_ShiftPair | 34332 | JR PrepareSpriteWrite_ShiftPair | Self-modifying shift. The operand is written by PositionSprite_StoreShift. | |||||
| 34334 | ADD HL,HL | Rotate the pair into pixel alignment. | ||||||
| 34335 | ADC A,A | |||||||
| 34336 | ADD HL,HL | |||||||
| 34337 | ADC A,A | |||||||
| 34338 | ADD HL,HL | |||||||
| 34339 | ADC A,A | |||||||
| 34340 | ADD HL,HL | |||||||
| 34341 | ADC A,A | |||||||
| 34342 | ADD HL,HL | |||||||
| 34343 | ADC A,A | |||||||
| 34344 | ADD HL,HL | |||||||
| 34345 | ADC A,A | |||||||
| 34346 | ADD HL,HL | |||||||
| 34347 | ADC A,A | |||||||
| 34348 | EX DE,HL | Switch the pair back and jump to ShiftOldSpritePair_XOR. | ||||||
| 34349 | JR ShiftOldSpritePair_XOR | |||||||
| 34351 | CALL PositionSprite_Apply | Apply the actor position, then continue at PositionAndDrawSprite_ClearWidth. | ||||||
| 34354 | JR PositionAndDrawSprite_ClearWidth | |||||||
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