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Routines |
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Zero SpriteRowsLeft and SpriteHeight, then XOR the actor's cached sprite onto the screen again (erasing it) through WriteSpriteRow.
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The cached image of the sprite is XORed off the screen, so the pixels of the sprite disappear.
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| ClearSpriteScratch | 34383 | XOR A | Write 0 to | |||||
| 34384 | LD (24153),A | |||||||
| 34387 | LD (24152),A | |||||||
| 34390 | LD C,A | Clear the row counter and switch register sets. | ||||||
| 34391 | EXX | |||||||
| 34392 | CALL LoadSpritePointers | Call LoadSpritePointers. | ||||||
| 34395 | JP WriteSpriteRow | Jump to WriteSpriteRow. | ||||||
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