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34368: Draw Cached Sprite
Clear the scratch counts, load the actor's cached sprite with LoadSpriteScratch and start the draw through XORSpriteLoop.
Input
IX Actor slot
The cached image of the sprite is XORed off the screen, so the pixels of the sprite disappear.
DrawCachedSprite 34368 XOR A Write 0 to SpriteRowsLeft, SpriteHeight and the row counter.
34369 LD (24153),A
34372 LD (24152),A
34375 LD C,A
34376 EXX Switch to the shadow registers.
34377 CALL LoadSpriteScratch Call LoadSpriteScratch.
34380 JP XORSpriteLoop Jump to XORSpriteLoop.
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