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Routines |
Prev: 35228 | Up: Map | Next: 35311 |
Used by the routine at CreateWindow.
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Sets up the 1UP score.
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Score_1UP | 35263 | LD HL,16417 | HL=16417 (screen buffer address). | |
35266 | LD DE,24159 | DE=1UP_Score_1. | ||
35269 | JR PrintScore | Jump to PrintScore. | ||
Sets up the 2UP score.
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Score_2UP | 35271 | LD HL,16441 | HL=16441 (screen buffer address). | |
35274 | LD DE,24162 | DE=2UP_Score_1. | ||
35277 | JR PrintScore | Jump to PrintScore. | ||
Sets up the HI score.
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Score_HI | 35279 | LD HL,16429 | HL=16429 (screen buffer address). | |
35282 | LD DE,24070 | DE=High_Score. | ||
Prints the score.
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PrintScore | 35285 | LD B,3 | B=3. | |
This entry point is used by the routine at HallOfFame.
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PrintScore_Loop | 35287 | LD A,(DE) | A=DE. | |
35288 | RRCA | A=A / 16. | ||
35289 | RRCA | |||
35290 | RRCA | |||
35291 | RRCA | |||
35292 | AND %00001111 | Keep only bits 0-3. | ||
35294 | ADD A,48 | A=A + 48 (convert to ASCII). | ||
35296 | CALL PrintScreen | Call PrintScreen. | ||
35299 | LD A,(DE) | A=DE. | ||
35300 | AND %00001111 | Keep only bits 0-3. | ||
35302 | ADD A,48 | A=A + 48 (convert to ASCII). | ||
35304 | CALL PrintScreen | Call PrintScreen. | ||
35307 | INC DE | Increment DE by one. | ||
35308 | DJNZ PrintScore_Loop | Decrease counter by one and loop back to PrintScore_Loop until counter is zero. | ||
35310 | RET | Return. | ||
View the equivalent code in;
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