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Routines |
Prev: 35151 | Up: Map | Next: 35263 |
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Check the active player.
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AddPointsToScore | 35228 | LD A,(24165) | If Flag_ActivePlayer is not zero, jump to AddPointsToScore_2UP. | |||||
35231 | AND A | |||||||
35232 | JR NZ,AddPointsToScore_2UP | |||||||
Set the score address for 1UP.
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35234 | LD HL,24161 | HL=1UP_Score_3. | ||||||
35237 | JR AddPointsToScore_Start | Jump to AddPointsToScore_Start. | ||||||
Set the score address for 2UP.
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AddPointsToScore_2UP | 35239 | LD HL,24164 | HL=2UP_Score_3. | |||||
Process adding the points to the appropriate score.
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AddPointsToScore_Start | 35242 | LD A,(HL) | A=score byte #3. | |||||
35243 | ADD A,C | Add C to score byte #3 with BCD conversion. | ||||||
35244 | DAA | |||||||
35245 | LD (HL),A | Update score byte #3. | ||||||
35246 | DEC HL | Move onto the next score byte. | ||||||
35247 | LD A,(HL) | A=score byte #2. | ||||||
35248 | ADC A,B | Add (with carry) B to score byte #2 with BCD conversion. | ||||||
35249 | DAA | |||||||
35250 | LD (HL),A | Update score byte #2. | ||||||
35251 | DEC HL | Move onto the next score byte. | ||||||
35252 | LD A,(HL) | A=score byte #1. | ||||||
35253 | ADC A,0 | Add 0 (i.e. just the carry flag) to score byte #1 with BCD conversion. | ||||||
35255 | DAA | |||||||
35256 | LD (HL),A | Update score byte #1. | ||||||
Check the active player.
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35257 | LD A,(24165) | If Flag_ActivePlayer is not zero, jump to Score_2UP. | ||||||
35260 | AND A | |||||||
35261 | JR NZ,Score_2UP | |||||||
View the equivalent code in;
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Prev: 35151 | Up: Map | Next: 35263 |