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Routines |
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Step a crater sprite, then stamp terrain when the frame reaches 200.
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Step the crater frame on even frames, then stamp the terrain when it reaches 200.
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| AnimateCrater | 45476 | CALL DrawCurrentActor_Draw | Call DrawCurrentActor_Draw. | |||||
| 45479 | LD A,(24130) | Fetch GameTimer. | ||||||
| 45482 | AND %00000001 | Keep only bit 0. | ||||||
| 45484 | RET NZ | Return if this is an odd frame. | ||||||
| 45485 | INC (IX+0) | Increase the actor type by one. | ||||||
| 45488 | LD A,(IX+0) | Fetch the actor type. | ||||||
| 45491 | CP 200 | Return if it is not 200. | ||||||
| 45493 | RET NZ | |||||||
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Stamp the crater into the terrain and change the actor type.
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| 45494 | CALL StampTerrainTile | Call StampTerrainTile. | ||||||
| 45497 | LD (IX+0),99 | Write 99 to the actor type. | ||||||
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Return unless this actor is in Jetman's slot.
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| 45501 | PUSH IX | Copy the slot pointer into HL (using the stack). | ||||||
| 45503 | POP HL | |||||||
| 45504 | LD BC,24696 | Set BC to Jetman's slot address Jetman_Slot. | ||||||
| 45507 | AND A | Clear the carry flag. | ||||||
| 45508 | SBC HL,BC | Subtract Jetman's slot address. | ||||||
| 45510 | RET NZ | Return if this is not Jetman. | ||||||
| 45511 | CALL DrawCachedSprite | Call DrawCachedSprite. | ||||||
| 45514 | LD (IX+0),129 | Write 129 to the actor type. | ||||||
| 45518 | LD (IX+5),64 | Write 64 to the actor speed. | ||||||
| 45522 | RET | Return. | ||||||
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