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Routines |
| Prev: B4B1 | Up: Map | Next: B4E6 |
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Used by the routines at InitialiseGame and WinRound.
Draws the panel on the right of the screen, which holds the score, the hi-score and the sector map. It is 08 characters wide and 0F characters tall, and is built from the characters at PanelCharacters using the graphics at PanelGraphics, and coloured using the attributes at PanelAttributes.
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| DrawPanel | B4B9 | LD HL,$9421 | Point HL at the user interface graphics. | |||||
| B4BC | LD ($9618),HL | Use them as the current character set. | ||||||
| B4BF | LD DE,$9511 | Point DE at PanelCharacters. | ||||||
| B4C2 | LD BC,$080F | The panel is 08 characters wide (B) and 0F rows tall (C). | ||||||
| B4C5 | LD HL,$4018 | Point HL at the top left of the panel, in column 18 of the display file. | ||||||
| B4C8 | CALL PrintCharacterBlock | Print the characters of the panel using PrintCharacterBlock. | ||||||
| B4CB | LD BC,$080F | The panel is 08 characters wide (B) and 0F rows tall (C). | ||||||
| B4CE | LD HL,$5818 | Point HL at the top left of the panel, in column 18 of the attribute file. | ||||||
| B4D1 | LD DE,$9589 | Point DE at PanelAttributes. | ||||||
| DrawPanel_Row | B4D4 | PUSH BC | Save the dimensions. | |||||
| B4D5 | PUSH HL | Save the address of the start of the row. | ||||||
| DrawPanel_Attribute | B4D6 | LD A,(DE) | Copy an attribute into the attribute file and move on to the next column, until the row is done. | |||||
| B4D7 | INC DE | |||||||
| B4D8 | LD (HL),A | |||||||
| B4D9 | INC L | |||||||
| B4DA | DJNZ DrawPanel_Attribute | |||||||
| B4DC | POP HL | Restore the address of the start of the row. | ||||||
| B4DD | LD BC,$0020 | Move down to the next row of attributes. | ||||||
| B4E0 | ADD HL,BC | |||||||
| B4E1 | POP BC | Restore the dimensions. | ||||||
| B4E2 | DEC C | Decrease the row counter by one. | ||||||
| B4E3 | JR NZ,DrawPanel_Row | Loop back until every row of the panel has been coloured. | ||||||
| B4E5 | RET | Return. | ||||||
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