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Routines |
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Used by the routines at InitialiseGame and WinRound.
Draws the panel on the right of the screen, which holds the score, the hi-score and the sector map. It is 8 characters wide and 15 characters tall, and is built from the characters at PanelCharacters using the graphics at PanelGraphics, and coloured using the attributes at PanelAttributes.
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| DrawPanel | 46265 | LD HL,37921 | Point HL at the user interface graphics. | |||||
| 46268 | LD (38424),HL | Use them as the current character set. | ||||||
| 46271 | LD DE,38161 | Point DE at PanelCharacters. | ||||||
| 46274 | LD BC,2063 | The panel is 8 characters wide (B) and 15 rows tall (C). | ||||||
| 46277 | LD HL,16408 | Point HL at the top left of the panel, in column 24 of the display file. | ||||||
| 46280 | CALL PrintCharacterBlock | Print the characters of the panel using PrintCharacterBlock. | ||||||
| 46283 | LD BC,2063 | The panel is 8 characters wide (B) and 15 rows tall (C). | ||||||
| 46286 | LD HL,22552 | Point HL at the top left of the panel, in column 24 of the attribute file. | ||||||
| 46289 | LD DE,38281 | Point DE at PanelAttributes. | ||||||
| DrawPanel_Row | 46292 | PUSH BC | Save the dimensions. | |||||
| 46293 | PUSH HL | Save the address of the start of the row. | ||||||
| DrawPanel_Attribute | 46294 | LD A,(DE) | Copy an attribute into the attribute file and move on to the next column, until the row is done. | |||||
| 46295 | INC DE | |||||||
| 46296 | LD (HL),A | |||||||
| 46297 | INC L | |||||||
| 46298 | DJNZ DrawPanel_Attribute | |||||||
| 46300 | POP HL | Restore the address of the start of the row. | ||||||
| 46301 | LD BC,32 | Move down to the next row of attributes. | ||||||
| 46304 | ADD HL,BC | |||||||
| 46305 | POP BC | Restore the dimensions. | ||||||
| 46306 | DEC C | Decrease the row counter by one. | ||||||
| 46307 | JR NZ,DrawPanel_Row | Loop back until every row of the panel has been coloured. | ||||||
| 46309 | RET | Return. | ||||||
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