![]() |
Data |
| Prev: 7A6F | Up: Map | Next: 7B71 |
|
A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 0C, 83 and 84.
|
||||
| Sprite_Burst_1 | 7B2F | DEFB $02 | Width = 02 characters. | |
| 7B30 | DEFB $10 | Height = 10 rows. | ||
| 7B31 | DEFB $00,$00,$00,$00 |
|
||
| 7B35 | DEFB $00,$00,$00,$00 | |||
| 7B39 | DEFB $00,$00,$00,$00 | |||
| 7B3D | DEFB $00,$00,$00,$00 | |||
| 7B41 | DEFB $01,$00,$00,$00 | |||
| 7B45 | DEFB $07,$01,$E0,$00 | |||
| 7B49 | DEFB $0F,$07,$F0,$A0 | |||
| 7B4D | DEFB $0F,$01,$F0,$20 | |||
| 7B51 | DEFB $0F,$06,$F0,$00 | |||
| 7B55 | DEFB $0F,$07,$F0,$60 | |||
| 7B59 | DEFB $07,$03,$E0,$40 | |||
| 7B5D | DEFB $03,$00,$C0,$00 | |||
| 7B61 | DEFB $00,$00,$00,$00 | |||
| 7B65 | DEFB $00,$00,$00,$00 | |||
| 7B69 | DEFB $00,$00,$00,$00 | |||
| 7B6D | DEFB $00,$00,$00,$00 | |||
| Prev: 7A6F | Up: Map | Next: 7B71 |