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7B2F: Sprite: Burst 1
A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 0C, 83 and 84.
Sprite_Burst_1 7B2F DEFB $02 Width = 02 characters.
7B30 DEFB $10 Height = 10 rows.
7B31 DEFB $00,$00,$00,$00 burst-1
7B35 DEFB $00,$00,$00,$00
7B39 DEFB $00,$00,$00,$00
7B3D DEFB $00,$00,$00,$00
7B41 DEFB $01,$00,$00,$00
7B45 DEFB $07,$01,$E0,$00
7B49 DEFB $0F,$07,$F0,$A0
7B4D DEFB $0F,$01,$F0,$20
7B51 DEFB $0F,$06,$F0,$00
7B55 DEFB $0F,$07,$F0,$60
7B59 DEFB $07,$03,$E0,$40
7B5D DEFB $03,$00,$C0,$00
7B61 DEFB $00,$00,$00,$00
7B65 DEFB $00,$00,$00,$00
7B69 DEFB $00,$00,$00,$00
7B6D DEFB $00,$00,$00,$00
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