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7B71: Sprite: Burst 2
A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 0D, 82 and 85.
Sprite_Burst_2 7B71 DEFB $02 Width = 02 characters.
7B72 DEFB $10 Height = 10 rows.
7B73 DEFB $00,$00,$00,$00 burst-2
7B77 DEFB $00,$00,$00,$00
7B7B DEFB $00,$00,$00,$00
7B7F DEFB $00,$00,$00,$00
7B83 DEFB $03,$00,$80,$00
7B87 DEFB $07,$03,$C0,$80
7B8B DEFB $0F,$07,$F0,$C0
7B8F DEFB $1F,$0F,$F8,$B0
7B93 DEFB $1F,$0C,$F8,$30
7B97 DEFB $1F,$00,$F8,$00
7B9B DEFB $1F,$0E,$F8,$30
7B9F DEFB $0F,$06,$F8,$70
7BA3 DEFB $07,$02,$F0,$E0
7BA7 DEFB $03,$00,$E0,$00
7BAB DEFB $00,$00,$00,$00
7BAF DEFB $00,$00,$00,$00
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