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A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 12, 131 and 132.
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| Sprite_Burst_1 | 31535 | DEFB 2 | Width = 2 characters. | |
| 31536 | DEFB 16 | Height = 16 rows. | ||
| 31537 | DEFB 0,0,0,0 |
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| 31541 | DEFB 0,0,0,0 | |||
| 31545 | DEFB 0,0,0,0 | |||
| 31549 | DEFB 0,0,0,0 | |||
| 31553 | DEFB 1,0,0,0 | |||
| 31557 | DEFB 7,1,224,0 | |||
| 31561 | DEFB 15,7,240,160 | |||
| 31565 | DEFB 15,1,240,32 | |||
| 31569 | DEFB 15,6,240,0 | |||
| 31573 | DEFB 15,7,240,96 | |||
| 31577 | DEFB 7,3,224,64 | |||
| 31581 | DEFB 3,0,192,0 | |||
| 31585 | DEFB 0,0,0,0 | |||
| 31589 | DEFB 0,0,0,0 | |||
| 31593 | DEFB 0,0,0,0 | |||
| 31597 | DEFB 0,0,0,0 | |||
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