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7BF5: Sprite: Burst 4
A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 0F, 80 and 87.
Sprite_Burst_4 7BF5 DEFB $02 Width = 02 characters.
7BF6 DEFB $10 Height = 10 rows.
7BF7 DEFB $07,$00,$80,$00 burst-4
7BFB DEFB $1F,$07,$C0,$80
7BFF DEFB $3F,$1F,$F8,$00
7C03 DEFB $7F,$38,$FC,$18
7C07 DEFB $FF,$64,$FE,$1C
7C0B DEFB $FF,$50,$FF,$06
7C0F DEFB $FF,$40,$FF,$26
7C13 DEFB $FF,$00,$FF,$00
7C17 DEFB $FF,$00,$FF,$00
7C1B DEFB $FF,$00,$FF,$06
7C1F DEFB $FF,$40,$FF,$2E
7C23 DEFB $FF,$68,$FE,$44
7C27 DEFB $FF,$74,$FE,$0C
7C2B DEFB $7F,$3A,$FC,$78
7C2F DEFB $3F,$0E,$F8,$E0
7C33 DEFB $0F,$00,$F0,$00
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