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A frame of the burst that shows an object being destroyed (see UpdateBurst). The balls (see UpdateBall) and the flash of a destroyed monster (see UpdateDestroyedMonster) use the same frames. The sprite is used for object types 0E, 81 and 86.
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| Sprite_Burst_3 | 7BB3 | DEFB $02 | Width = 02 characters. | |
| 7BB4 | DEFB $10 | Height = 10 rows. | ||
| 7BB5 | DEFB $00,$00,$00,$00 |
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| 7BB9 | DEFB $00,$00,$00,$00 | |||
| 7BBD | DEFB $07,$00,$C0,$00 | |||
| 7BC1 | DEFB $1F,$07,$E0,$C0 | |||
| 7BC5 | DEFB $3F,$1F,$F8,$E0 | |||
| 7BC9 | DEFB $7F,$3F,$FC,$C8 | |||
| 7BCD | DEFB $7F,$3F,$FE,$0C | |||
| 7BD1 | DEFB $7F,$38,$FE,$0C | |||
| 7BD5 | DEFB $7F,$00,$FE,$0C | |||
| 7BD9 | DEFB $7F,$30,$FE,$00 | |||
| 7BDD | DEFB $7F,$3C,$FE,$20 | |||
| 7BE1 | DEFB $3F,$1E,$FE,$3C | |||
| 7BE5 | DEFB $1F,$0F,$FC,$78 | |||
| 7BE9 | DEFB $0F,$07,$F8,$70 | |||
| 7BED | DEFB $07,$00,$F0,$00 | |||
| 7BF1 | DEFB $00,$00,$00,$00 | |||
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