![]() |
Data |
| Prev: 7BF5 | Up: Map | Next: 7C79 |
|
The bonus that makes the health of the player full (see UpdateHealthBonus). The sprite is used for object type 03.
|
||||
| Sprite_Health_Bonus | 7C37 | DEFB $02 | Width = 02 characters. | |
| 7C38 | DEFB $10 | Height = 10 rows. | ||
| 7C39 | DEFB $07,$00,$E0,$00 |
|
||
| 7C3D | DEFB $1F,$07,$F8,$E0 | |||
| 7C41 | DEFB $3F,$1F,$FC,$F8 | |||
| 7C45 | DEFB $7F,$37,$FE,$FC | |||
| 7C49 | DEFB $FF,$63,$FF,$FE | |||
| 7C4D | DEFB $FF,$63,$FF,$FE | |||
| 7C51 | DEFB $FF,$73,$FF,$FE | |||
| 7C55 | DEFB $7F,$39,$FE,$FC | |||
| 7C59 | DEFB $3F,$0E,$FC,$F0 | |||
| 7C5D | DEFB $0F,$02,$F0,$C0 | |||
| 7C61 | DEFB $07,$03,$E0,$C0 | |||
| 7C65 | DEFB $07,$02,$E0,$40 | |||
| 7C69 | DEFB $0F,$05,$F0,$A0 | |||
| 7C6D | DEFB $07,$03,$E0,$C0 | |||
| 7C71 | DEFB $03,$01,$C0,$80 | |||
| 7C75 | DEFB $01,$00,$80,$00 | |||
| Prev: 7BF5 | Up: Map | Next: 7C79 |