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7C79: Sprite: Monster 3 Frame 2
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 6A and 6B.
Sprite_Monster_3_Frame_2 7C79 DEFB $03 Width = 03 characters.
7C7A DEFB $21 Height = 21 rows.
7C7B DEFB $C0,$00,$00,$00,$00,$00 monster-3-frame-2
7C81 DEFB $1F,$0C,$80,$00,$00,$00
7C87 DEFB $1F,$0F,$F0,$80,$00,$00
7C8D DEFB $0F,$07,$F8,$F0,$00,$00
7C93 DEFB $0F,$07,$FF,$F8,$80,$00
7C99 DEFB $07,$03,$FF,$FF,$E0,$80
7C9F DEFB $07,$03,$FF,$FF,$F8,$E0
7CA5 DEFB $07,$03,$FF,$BF,$FC,$F8
7CAB DEFB $03,$01,$FF,$DF,$FC,$F8
7CB1 DEFB $03,$01,$FF,$FF,$FC,$F8
7CB7 DEFB $01,$00,$FF,$EF,$F8,$F0
7CBD DEFB $01,$00,$FF,$EF,$F8,$F0
7CC3 DEFB $01,$00,$FF,$FF,$F0,$E0
7CC9 DEFB $01,$00,$FF,$F7,$F0,$E0
7CCF DEFB $03,$01,$FF,$F7,$F0,$E0
7CD5 DEFB $03,$01,$FF,$F7,$F0,$E0
7CDB DEFB $03,$01,$FF,$F7,$F8,$D0
7CE1 DEFB $03,$01,$FF,$EF,$FC,$B8
7CE7 DEFB $03,$01,$FF,$EF,$FC,$78
7CED DEFB $07,$03,$FF,$DF,$FC,$F8
7CF3 DEFB $0F,$07,$FF,$DF,$FC,$F8
7CF9 DEFB $0F,$07,$FF,$BF,$F8,$F0
7CFF DEFB $07,$02,$FF,$7F,$F0,$E0
7D05 DEFB $3F,$01,$FF,$FF,$E2,$80
7D0B DEFB $7F,$3F,$FF,$FF,$F7,$E2
7D11 DEFB $3F,$1F,$FF,$FF,$FE,$E4
7D17 DEFB $3F,$0F,$FF,$FF,$FC,$98
7D1D DEFB $7F,$33,$FF,$F8,$F8,$70
7D23 DEFB $7F,$30,$FF,$07,$F0,$C0
7D29 DEFB $FF,$77,$FF,$FF,$F0,$20
7D2F DEFB $FF,$7F,$FF,$FC,$E0,$C0
7D35 DEFB $7F,$3F,$FF,$C3,$C0,$00
7D3B DEFB $3F,$00,$C3,$00,$00,$00
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