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7D41: Sprite: Monster 1 Frame 1
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 60, 62 and 90.
Sprite_Monster_1_Frame_1 7D41 DEFB $03 Width = 03 characters.
7D42 DEFB $2B Height = 2B rows.
7D43 DEFB $00,$00,$80,$00,$00,$00 monster-1-frame-1
7D49 DEFB $01,$00,$C0,$80,$00,$00
7D4F DEFB $04,$00,$80,$00,$00,$00
7D55 DEFB $0E,$04,$02,$00,$00,$00
7D5B DEFB $04,$00,$07,$02,$00,$00
7D61 DEFB $00,$00,$42,$00,$00,$00
7D67 DEFB $02,$00,$F4,$40,$00,$00
7D6D DEFB $07,$02,$FE,$94,$00,$00
7D73 DEFB $0B,$01,$FE,$50,$00,$00
7D79 DEFB $1F,$0A,$FF,$AA,$00,$00
7D7F DEFB $0F,$05,$FF,$54,$00,$00
7D85 DEFB $0F,$03,$FF,$6B,$80,$00
7D8B DEFB $1F,$0A,$FF,$90,$80,$00
7D91 DEFB $0F,$06,$FF,$FC,$C0,$80
7D97 DEFB $1F,$0B,$FF,$BA,$80,$00
7D9D DEFB $1F,$07,$FF,$BF,$80,$00
7DA3 DEFB $3F,$1F,$FF,$FF,$C0,$80
7DA9 DEFB $3F,$1F,$FF,$FF,$E0,$C0
7DAF DEFB $3F,$1F,$FF,$FF,$F0,$E0
7DB5 DEFB $7F,$3F,$FF,$FF,$F0,$E0
7DBB DEFB $7F,$3F,$FF,$FF,$F0,$E0
7DC1 DEFB $7F,$3F,$FF,$FF,$F8,$F0
7DC7 DEFB $7F,$3F,$FF,$FF,$F8,$F0
7DCD DEFB $7F,$3F,$FF,$FF,$F8,$F0
7DD3 DEFB $7F,$3F,$FF,$FF,$F8,$F0
7DD9 DEFB $7F,$3F,$FF,$ED,$FC,$F8
7DDF DEFB $3F,$1E,$EF,$C5,$FC,$F8
7DE5 DEFB $3E,$1C,$EF,$46,$FC,$F8
7DEB DEFB $7E,$3C,$FF,$4E,$FC,$F8
7DF1 DEFB $7F,$3E,$FF,$7E,$FE,$FC
7DF7 DEFB $7F,$3B,$FF,$FC,$FE,$FC
7DFD DEFB $7F,$3B,$FF,$FC,$FE,$FC
7E03 DEFB $7F,$3D,$FC,$F8,$FE,$7C
7E09 DEFB $7F,$3D,$FC,$F8,$FE,$7C
7E0F DEFB $7F,$3D,$FF,$F8,$FE,$3C
7E15 DEFB $7F,$3C,$FF,$F7,$FF,$3E
7E1B DEFB $FE,$7C,$FF,$7E,$3F,$0E
7E21 DEFB $FC,$78,$7E,$18,$0E,$00
7E27 DEFB $F8,$70,$18,$00,$00,$00
7E2D DEFB $F8,$70,$00,$00,$00,$00
7E33 DEFB $F0,$60,$00,$00,$00,$00
7E39 DEFB $E0,$40,$00,$00,$00,$00
7E3F DEFB $40,$00,$00,$00,$00,$00
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