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7E45: Sprite: Monster 1 Frame 2
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 61, 63 and 91.
Sprite_Monster_1_Frame_2 7E45 DEFB $03 Width = 03 characters.
7E46 DEFB $2B Height = 2B rows.
7E47 DEFB $00,$00,$20,$00,$00,$00 monster-1-frame-2
7E4D DEFB $02,$00,$70,$20,$00,$00
7E53 DEFB $07,$02,$28,$00,$00,$00
7E59 DEFB $03,$01,$FC,$28,$00,$00
7E5F DEFB $07,$00,$FC,$40,$00,$00
7E65 DEFB $0F,$05,$FE,$54,$00,$00
7E6B DEFB $07,$00,$FF,$AA,$00,$00
7E71 DEFB $0F,$03,$FE,$54,$00,$00
7E77 DEFB $1F,$09,$FF,$AA,$00,$00
7E7D DEFB $1F,$07,$FF,$D5,$80,$00
7E83 DEFB $3F,$17,$FF,$BA,$00,$00
7E89 DEFB $1F,$07,$FF,$FF,$80,$00
7E8F DEFB $1F,$0F,$FF,$FD,$C0,$80
7E95 DEFB $1F,$07,$FF,$FF,$C0,$80
7E9B DEFB $3F,$1F,$FF,$FF,$C0,$80
7EA1 DEFB $1F,$0F,$FF,$FF,$C0,$80
7EA7 DEFB $3F,$1F,$FF,$FF,$E0,$C0
7EAD DEFB $3F,$1F,$FF,$FF,$E0,$C0
7EB3 DEFB $3F,$1F,$FF,$FF,$F0,$E0
7EB9 DEFB $7F,$3F,$FF,$FF,$F0,$E0
7EBF DEFB $7F,$3F,$FF,$FF,$F0,$E0
7EC5 DEFB $7F,$3F,$FF,$FF,$F8,$F0
7ECB DEFB $7F,$3F,$FF,$FF,$F8,$F0
7ED1 DEFB $7F,$3F,$FF,$FF,$F8,$F0
7ED7 DEFB $7F,$3F,$FF,$FB,$F8,$F0
7EDD DEFB $7F,$3F,$FF,$ED,$FC,$F8
7EE3 DEFB $3F,$1E,$EF,$C5,$FC,$F8
7EE9 DEFB $3E,$1C,$EF,$46,$FC,$F8
7EEF DEFB $7E,$3C,$FF,$4E,$FC,$F8
7EF5 DEFB $7F,$3E,$FF,$7E,$FE,$FC
7EFB DEFB $7F,$3B,$FF,$FC,$FE,$FC
7F01 DEFB $7F,$3B,$FF,$FC,$FE,$FC
7F07 DEFB $7F,$3D,$FC,$F8,$FE,$7C
7F0D DEFB $7F,$3D,$FC,$F8,$FE,$7C
7F13 DEFB $7F,$3D,$FF,$F8,$FE,$3C
7F19 DEFB $7F,$3C,$FF,$F7,$FF,$3E
7F1F DEFB $FE,$7C,$FF,$7E,$3F,$0E
7F25 DEFB $FC,$78,$7E,$18,$0E,$00
7F2B DEFB $F8,$70,$18,$00,$00,$00
7F31 DEFB $F8,$70,$00,$00,$00,$00
7F37 DEFB $F0,$60,$00,$00,$00,$00
7F3D DEFB $E0,$40,$00,$00,$00,$00
7F43 DEFB $40,$00,$00,$00,$00,$00
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