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7F49: Sprite: Item 2
One of the four items that the monsters need (see UpdateMonsterItem). It is also the item when it has been thrown (see UpdateThrownItem). The sprite is used for object types 05 and 09.
Sprite_Item_2 7F49 DEFB $03 Width = 03 characters.
7F4A DEFB $0F Height = 0F rows.
7F4B DEFB $30,$00,$00,$00,$00,$00 item-2
7F51 DEFB $78,$30,$00,$00,$00,$00
7F57 DEFB $FE,$58,$00,$00,$00,$00
7F5D DEFB $FF,$66,$80,$00,$38,$00
7F63 DEFB $7F,$3F,$E0,$80,$7C,$38
7F69 DEFB $3F,$03,$F9,$E0,$FE,$5C
7F6F DEFB $03,$00,$FF,$F9,$FE,$E4
7F75 DEFB $00,$00,$FF,$3F,$FC,$F8
7F7B DEFB $00,$00,$FF,$1F,$F8,$C0
7F81 DEFB $01,$00,$FF,$FF,$FC,$F0
7F87 DEFB $03,$01,$FF,$7D,$FE,$FC
7F8D DEFB $03,$01,$FD,$90,$FE,$5C
7F93 DEFB $01,$00,$F8,$F0,$FE,$64
7F99 DEFB $00,$00,$F0,$00,$7C,$38
7F9F DEFB $00,$00,$00,$00,$38,$00
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